Patch summary 1.0.5 → 1.3.0
Major changes May–October 2026 · current game version 1.3.0 · compiled 2026-11-02
We read the official patch notes (the wiki Changelog collection) and summarized in English only the changes that affect gameplay most. Original: official wiki Changelog.
1.3.0 2026-10-29·30
- Halloween event: with the infection spreading from The Lab, the new Infected Factory·Infected Lab maps are added (infection level shown per map on the map select screen), the Infected (civilians·researchers·PMCs·Black Division operatives) and Infected Tagilla appear (occasionally on Factory·Interchange too), and getting hit by the Infected applies the 'Virus' effect (temporary hearing loss·hydration drain, cleared only by extracting or dying), 19 Halloween quests, no karma penalty when a player Scav kills a Scav, candy-filled pumpkins placed around the world
- Weather season switched to autumn · harder PMC bots added to high-level PVE maps · larger pickup hitboxes on some currency and valuables so they are easier to grab
- 2 Hideout decoration sets (Expansion Hub) · Unity 6 engine switch postponed to 1.3.5.0 in mid-November
- Skills: Metabolism now levels based on energy·hydration restored, all skills level much faster in seasonal mode, diminishing returns adjusted, weapon skills now level at the same rate as other skills
- Player-placed tripwires last longer · fixed Partisan spawn chance miscalculation in raids with no low-karma players · PMC bots are now always hostile to players(the 1.2.0 'neutral until approached' behavior is effectively gone) · fixed some scope FOV, magazines not loading or unloading after a malfunction, trader screen not opening, Icebreaker·Interchange·Shoreline terrain · 10-30: fixed being unable to crawl or vault in certain spots and container searching getting interrupted
1.2.5 2026-10-16·20
- PVE: PMC bot behavior tuned, e.g. shorter gunshot reaction range and cover time
- Achievement added for completing the event quest line, event boss Scourge and his guards weakened (health·vision·long-range accuracy·detection speed)
- Fixes incl. the Black Division teleport bug and getting stuck when unloading the RShG-2
1.2.0 2026-10-06·09
- PVE Prestige, 6 levels — PVE level 1 has easier requirements than PVP, some gear and up to 50% of skills/mastery carry over (Prestige)
- EXFIL Brothers referral program (+5% XP and rewards when playing with a new friend)
- PVE bots: USEC·BEAR bots more likely to cooperate with each other, some bots stay neutral until approached, bot count and gear scaled to level and faction
- Customs: new extract, guaranteed loot in locked crates, new keys ZB-1013 key·guard post key · Interchange: more loot spots, ULTRA standalone store registers no longer need a key
- QoL: Ctrl+left click toggles buy/sell on the trading screen, Run Through extract indicator, drum magazine improvements, pin friends
1.1.5 2026-09-08·15
- Lighthouse rework: Rogues moved to the chalet area, water treatment plant mounted guns and mines removed, BTR patrol, underground mountain passage, marked room relocated
- Lightkeeper unlock chain 'To the Light' fully reworked: unlock Lighthouse via the Tour + LL3 with every trader except Fence·Ref + Fence rep 2.0 + ask Mechanic
- Icebreaker: enter from Shoreline·Lighthouse; instead of roubles it requires a 'Sudak-Tudak' repair kit (Ragman 'Pay the Fare!' reward)
- Quests show items you can hand in right now, dollar·euro purchase price lowered
- Seasonal-character-only league (weekly XP ranking, groups of 50) — 09-15
1.1.0 KORD BREACH 2026-08-03
- Seasonal system: seasonal characters on separate servers (reset every 4–6 months), global and personal modifiers, season rewards permanently unlocked in every mode, free battle pass (TerraGroup documents)
- Side quest rework: unlocked in bundles of 2–4 per trader LL, only some are chained. Bosses·Raiders·Rogues no longer count toward Scav kill objectives, progress shared with the squad
- Economy: trader sell prices +25% on average, trader buy prices −20% on average, Flea Market fee 3%→5%
- Trader LL: sales total requirement removed, reputation·level requirements rebalanced / some ammo·magazine unlocks moved down one LL
- Hideout: levels 1–3 partly eased (some FiR requirements removed·shorter build times), many stations now also cost money, weapon builds no longer need a Workbench
- Insurance: Jaeger insurance added (fastest and most expensive), Prapor·Therapist returns are faster
- New: QBZ-191·Howa Type 20·HK 416A5, 5.8x42 caliber, padlocked doors·crates, mode select screen, Arena→seasonal progress sync
- Kappa achievement changed: 'The Kappa Path' achievement can no longer be earned from Season 1 on; completing Collector now grants the 'Dawn of a New Era' achievement instead (existing holders keep it on their profile)
- Ragman tactical clothing is permanently unlocked per account (no need to rebuy after profile reset·Prestige·seasonal character), default clothing prices raised · insurance unavailable in seasonal mode
1.0.6 2026-07-03
- Quest screen search by name·objective·map·trader
- Expansion Hub groundwork (paid store)
1.0.5 2026-05-25
- Icebreaker: 1–3 player PvE exploration area + story chapter 'Boreas'
- Direction marker when near a quest item in raid
Hover over an item in raid and press F2 once — instantly see its price and whether a quest or the Hideout needs itGet the free Price Overlay