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Tarkov New Player Guide From the Tour to level 10

For new characters and right after Prestige · Game 1.3.0 · Data as of 2026-11-02

Just these three things first
  1. When you start, the story quest line Tour is assigned automatically. Push through it in order to unlock Skier → Mechanic → Prapor → Peacekeeper and the maps one by one.
  2. Side quests open after a trader is unlocked, in batches of 2~4 per loyalty level (LL). Complete a few or raise the LL and the next batch appears.
  3. For Tour hand-ins, keeping 5 FiR building materials/tools and 2 FiR weapons plus money (250,000₽ · 8,000$) ready in advance means you will not get stuck.

1. What is open at the start

TradersTherapist, Ragman (Fence trades based on Scav reputation)
MapsGround Zero — the other maps unlock as you progress through the Tour
Traders unlocked laterSkier · Mechanic · Prapor · Peacekeeper (Tour), Jaeger · Ref · Lightkeeper (side quests, see 4 below)

2. Tour order

#TradersTaskNeededUnlocks
1—Complete the Ground Zero tutorial and leave via the Klimov Street extract (behind the Skyside building). You do not have to follow the on-screen prompts.NoneStart trader dialogue
2Therapist— talk to them, then hand over 250,000₽. The money does not have to be Found in Raid.250,000₽Map: Streets of Tarkov
3RagmanInterchange— extract via 'Survived' or 'Run-through'and report to Ragman. If extracting is hard, simply entering the raid 3 times also counts.NoneTrader: Skier · Map: Customs
4SkierCustoms Survived or Run Through extract (or 3 visits) + hand in any 5 FiR building materials/tools all at once (cannot be split).5 FiR building materials/toolsTrader: Mechanic · Map: Factory
5MechanicFactory Survived or Run Through extract (or 3 visits) + hand in any 2 weapons— hand them in.2 FiR weaponsTrader: Prapor · Map: Woods
6SkierWoods— kill any 3 enemies + Survived or Run Through extract on Woods (or 3 visits). The kills and the extract can be in different raids.NoneTrader: Peacekeeper · Map: Shoreline
7—Shoreline — at the far southeast, use the intercom on the guard tower in front of Terminal. Do not hug the Terminal fence, do not shoot the guards, and do not spam the intercom after being told to leave (you will be killed).NoneNext step
8PraporAfter a Survived or Run Through extract on Shoreline (or 3 visits), hand over 5 PMC dogtags. The dogtags do not need to be Found in Raid and you do not have to get the kills yourself.5 PMC dogtagsMap: Reserve
9Mechanic8,000 dollars— hand them over. Dollars can be bought from Peacekeeper with roubles.$8,000Map: Lighthouse
10—TerraGroup Labs access keycard— carry it into Streets of Tarkov (underground entrance in front of Klimov 16A) or Factory (sewer tunnel off the flooded basement) and use the transit to enter The Lab (available 1 minute after the raid starts). Check the Lab director office on floor 2 (O21) · the server room next to the hangar on floor 1 · the sewer route at the basement 'Sewage Conduit' extract, in that order, and you are done (no need to use the extract or survive).TerraGroup Labs access keycardMap: The Lab · Achievement Pathfinder

The Lighthouse unlock costs 8,000 dollars per the official wiki (posts saying 20,000 or 25,000 dollars are outdated or wrong). '3 visits'is an alternative to a survived extract, so if extracting is hard you can simply enter and leave repeatedly.

3. How side quests unlock (since 1.1.0)

4. Special trader unlocks

JaegerIntroduction (Mechanic) — given when you talk to Mechanic. Find the encrypted message at the Jaeger camp on Woods and hand it in to unlock Jaeger. Jaeger matters for food/medical quests and the Hideout, so do it as soon as Mechanic opens.
RefEasy Money - Part 1 (PVP) / PVE: Easy Money - Part 1 (PVE) (Skier) — Level 10 + Skier LL2. Put up the poster in the living room of the Scav base on Customs to unlock Ref.
LightkeeperReworked in 1.1.5, the 'To the Light' chain — requires Lighthouse unlocked via the Tour, plus LL3 with every trader except Fence and Ref + Fence reputation 2.0 + asking Mechanic about Lightkeeper to start. (The old 'level 33 · Network Provider' requirement from older guides no longer applies)

5. Early quests — up to around level 10 (105)

Only quests with LL1 and a level requirement of 10 or less, unlocked by the first batch at most, and whose prerequisite quests are all early as well (story quests that are a choice between alternatives are excluded). The trader must already be unlocked via the Tour. Labels: LL1 = available right away · Group 1 = after completing 1 quest from the previous group of the same trader · Chain = after completing the previous quest. The full list is on Quests, sorted by trader.

Therapist 12

Ragman 14

Skier 13

Mechanic 21

Prapor 19

Peacekeeper 14

Jaeger 12

6. Items to collect in advance

Money

250,000₽ · $8,000 (Tour 250,000₽·8,000$ + cash hand-ins for the quests above)

For Tour hand-ins (FiR)

Building materials/tools category, any 5 items (bolts, nuts, wires, tape, etc.) · any weapons, 2 · PMC dogtags 5 items(FiR not required)

For quest hand-ins up to level 10 — FiR required

Can of beef stew (Small) ×15 FiRNooby Shield potassium iodide tablets ×10 FiRSpark plug ×8 FiRAMG-10 hydraulic fluid ×5 FiRCar battery ×4 FiRAceso Xpress semi-automatic biochemical analyzer ×3 FiRSalewa first aid kit ×3 FiRWARTECH TV-109 + TV-106 chest rig (A-TACS FG) ×2 FiRBlackRock chest rig (Gray) ×2 FiRKinda cowboy hat ×2 FiRBronze lion figurine ×2 FiRHorse figurine ×2 FiRGolden rooster figurine ×2 FiRCat figurine ×2 FiRGolden egg ×2 FiRRoler Submariner gold wrist watch ×2 FiRSki hat with holes for eyes FiRPilgrim tourist backpack FiRPR-Taran police baton FiRSpiritus Systems LV-119 Plate Carrier (MultiCam Black) FiRShturman's stash key FiR

For quest hand-ins up to level 10 — can be bought

Cultist knife ×12HighCom Trooper TFO body armor (MultiCam) ×2BNTI Gzhel-K body armor ×26B43 Zabralo-Sh body armor (EMR)BNTI Module-3M body armorTOZ-106 20ga bolt-action shotgunChekannaya 15 apartment keyIron gate key

Hideout level 1 — FiR required (PVP)

Power supply unit ×10 FiRGolden neck chain ×8 FiRGold skull ring ×6 FiRLight bulb ×5 FiRGas mask air filter ×5 FiRRoler Submariner gold wrist watch ×4 FiRBronze lion figurine ×3 FiRBottle of Fierce Hatchling moonshine ×3 FiRCan of white salt ×3 FiRWorking LCD ×3 FiRChainlet ×2 FiRElectric drill ×2 FiRMetal cutting scissors ×2 FiRAnalog thermometer ×2 FiRPressure gauge ×2 FiRHorse figurine FiRBakeEzy cook book FiRToolset FiRPipe grip wrench FiRGolden rooster figurine FiRConstruction measuring tape FiRSurvL Survivor Lighter FiRPAID AntiRoach spray FiRSewing kit FiRAwl FiRRound pliers FiRCat figurine FiRHand drill FiR

For total amounts across all quests and the Hideout, see the required items list; for Hideout materials by level, see Hideout.

7. Early tips

Sources: official wiki 'Tour' pages, patch notes 1.1.0 (2026-08-03) · 1.1.5 (2026-09-08) · 1.2.0 (2026-10-06) · 1.3.0 (2026-10-29, confirmed no changes to the Tour or trader unlocks), tarkov.dev quest data. The text was written in our own words.

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