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Hideout Upgrade Overview Hideout

Stations 26 stations · Materials, requirements, effects and crafts by level · Data as of 2026-11-02

In 1.1.0, the Found in Raid requirement was removed from some level 1~3 materials and money costs were added. The numbers below reflect current data. Stations most often required by other stations: Generator(19), Vents(13), Workbench(12), Illumination(11), Defective Wall(8) — upgrade these first to avoid getting blocked.

Remaining Materials Calculator

Pick the current level of each station to see the combined materials still needed to max everything out (saved in this browser).

Remaining materials 0 items

StationsStageLevel 1 requirementsUnlocks other stationsMax level effects
Air Filtering Unit1Generator 3 Stage, Vents 3 StageSkill group leveling +40%, Additional slots +3
Bitcoin Farm3Intelligence Center 2 Stage2Additional slots +25
Booze Generator1Water Collector 3 Stage, Nutrition Unit 3 Stage
Cultist Circle1Security 1 StageAdditional slots +1
Defective Wall6Medstation 1 Stage, Water Collector 1 Stage8Fuel consumption -20%, Energy regeneration rate +20%, Health regeneration rate +20%
Gear Rack3Defective Wall 6 Stage, Illumination 2 Stage2
Generator3Security 1 Stage19Additional slots +2
Gym1Defective Wall 6 Stage, Illumination 2 Stage, Vents 2 Stage
Hall of Fame3Defective Wall 6 Stage, Illumination 2 Stage4Skill group leveling 0%
Heating3None5Energy regeneration rate +12%, Negative effects removal rate -50%
Illumination3None11
Intelligence Center3Security 1 Stage, Vents 1 Stage, Generator 1 Stage, Workbench 1 Stage5Scav cooldown timer -20%, Flea Market fee -30%
Lavatory3None5Reduces armor repair cost using repair kits +6%
Library1Rest Space 3 StageAdditional raid experience +15%, Skill group leveling +30%
Medstation3None4Health regeneration rate +20%
Nutrition Unit3Generator 1 Stage4Energy regeneration rate +30%, Hydration regeneration rate +20%
Rest Space3Vents 1 Stage3Health regeneration rate +10%, Maximum energy reserve +10, Additional slots +1
Scav Case1Intelligence Center 2 Stage
Security3None8
Shooting Range3Illumination 1 Stage4Skill group leveling +10%
Solar Power1Generator 3 Stage, Workbench 3 Stage1Fuel consumption -50%
Stash4None7Stash size +680
Vents3None13
Water Collector3None7Hydration regeneration rate +30%, Additional slots +1
Weapon Rack3Illumination 3 Stage, Stash 2 Stage2
Workbench3None12Reduces weapon repair cost using repair kits +6%
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