Hideout Upgrade Overview Hideout
Stations 26 stations · Materials, requirements, effects and crafts by level · Data as of 2026-11-02
In 1.1.0, the Found in Raid requirement was removed from some level 1~3 materials and money costs were added. The numbers below reflect current data.
Stations most often required by other stations: Generator(19), Vents(13), Workbench(12), Illumination(11), Defective Wall(8) — upgrade these first to avoid getting blocked.
Remaining Materials Calculator
Pick the current level of each station to see the combined materials still needed to max everything out (saved in this browser).
Remaining materials 0 items
| Stations | Stage | Level 1 requirements | Unlocks other stations | Max level effects |
|---|---|---|---|---|
| Air Filtering Unit | 1 | Generator 3 Stage, Vents 3 Stage | Skill group leveling +40%, Additional slots +3 | |
| Bitcoin Farm | 3 | Intelligence Center 2 Stage | 2 | Additional slots +25 |
| Booze Generator | 1 | Water Collector 3 Stage, Nutrition Unit 3 Stage | ||
| Cultist Circle | 1 | Security 1 Stage | Additional slots +1 | |
| Defective Wall | 6 | Medstation 1 Stage, Water Collector 1 Stage | 8 | Fuel consumption -20%, Energy regeneration rate +20%, Health regeneration rate +20% |
| Gear Rack | 3 | Defective Wall 6 Stage, Illumination 2 Stage | 2 | |
| Generator | 3 | Security 1 Stage | 19 | Additional slots +2 |
| Gym | 1 | Defective Wall 6 Stage, Illumination 2 Stage, Vents 2 Stage | ||
| Hall of Fame | 3 | Defective Wall 6 Stage, Illumination 2 Stage | 4 | Skill group leveling 0% |
| Heating | 3 | None | 5 | Energy regeneration rate +12%, Negative effects removal rate -50% |
| Illumination | 3 | None | 11 | |
| Intelligence Center | 3 | Security 1 Stage, Vents 1 Stage, Generator 1 Stage, Workbench 1 Stage | 5 | Scav cooldown timer -20%, Flea Market fee -30% |
| Lavatory | 3 | None | 5 | Reduces armor repair cost using repair kits +6% |
| Library | 1 | Rest Space 3 Stage | Additional raid experience +15%, Skill group leveling +30% | |
| Medstation | 3 | None | 4 | Health regeneration rate +20% |
| Nutrition Unit | 3 | Generator 1 Stage | 4 | Energy regeneration rate +30%, Hydration regeneration rate +20% |
| Rest Space | 3 | Vents 1 Stage | 3 | Health regeneration rate +10%, Maximum energy reserve +10, Additional slots +1 |
| Scav Case | 1 | Intelligence Center 2 Stage | ||
| Security | 3 | None | 8 | |
| Shooting Range | 3 | Illumination 1 Stage | 4 | Skill group leveling +10% |
| Solar Power | 1 | Generator 3 Stage, Workbench 3 Stage | 1 | Fuel consumption -50% |
| Stash | 4 | None | 7 | Stash size +680 |
| Vents | 3 | None | 13 | |
| Water Collector | 3 | None | 7 | Hydration regeneration rate +30%, Additional slots +1 |
| Weapon Rack | 3 | Illumination 3 Stage, Stash 2 Stage | 2 | |
| Workbench | 3 | None | 12 | Reduces weapon repair cost using repair kits +6% |
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